
Disegnato da
Chris Dimino.
Koinup announce the launch of the Metaverse Geotagging Project.
The project is aimed at geotagging the metaverse and will provide Koinup members with a new level of experience and the chance to discover the best virtual places without leaving the website
Until now, people had known Koinup as a video and photo sharing website, aimed at collecting contents from virtual worlds. From now, Koinup members have the new chance to add locations information to their Koinup items and hence contributing to the whole Geotagging Metaverse Project.
Thanks to the Project, discovering, bookmarking or getting sneak previews of Second Life places will be more easy and all the metaverse citizens will enjoy from now a new powerful tool to orient themselves in the thousands of sims, lands and virtual places
The Metaverse Geotagging is a collaborative project and everyone from the Metaverse, mainly from Second Life is invited to take part in it and contribute.
Right now the strategy works only with Second Life, but we are working with other virtual worlds in order to enabled other metaverses for the geotagging project.
In questi mesi si è parlato molto di convergenza. Molti studiosi hanno discusso sulle possibilità di far dialogare diversi media e tanti frequentatori di mondi virtuali e di social network si sono entusiasmati di fronte a queste nuove prospettive.
In particolare, sta prendendo forma una nuova idea di cinema, il Machinima, che scrive un ulteriore capitolo nella storia della settima arte, reinventandone il lessico e la forma, spingendo gli avatar a essere nuove celebrità.
Il Machinima è un fenomeno nuovo, i cui esiti vanno ancora studiati e sistematizzati. Un discorso simile a quello che investe tutta la nuova arte virtuale.
Ma al contempo, mentre si elaborano riflessioni teoriche, è utile avere a disposizione strumenti utili per creare. A questo proposito, recentemente è uscito Machinima. Produzioni cinematografiche spettacolari ed economiche di Riccardo Meggiato (Edizioni Apogeo), un libro che spiega praticamente, con chiarezza, come girare un film in machinima. Un genere di libro utile anche a chi non ha nessuna intenzione di girare un film in un mondo virtuale o in un videogame. Infatti libri simili sono utilissimi anche a chi preferisce la strada della critica, o semplicemente a chi vuole rimanere esclusivamente uno spettatore. Infatti, scoprendo i meccanismi della creazione, si riesce a carpire qualcosa in più dell'opera che si ammira. Ma qui rischiamo di addentrarci in un discorso lungo, che potrebbe continuare nei post.
VIRTUAL RENAISSANCE
The art of Second Life and other virtual worlds
October 21, 2008 – January 7, 2009
Museum of Natural History at the University of Florence
Via del Proconsolo, 12, Firenze
The 2008 Festival of Creativity is dedicated to the theme “Visions, Voyages and Discoveries,” with special attention to virtual worlds – an excellent opportunity to travel in the alternative dimensions which, today, are at everyone’s fingertips. To this end, the festival has set aside an entire section devoted to the virtual world Second Life with, at its core, the exhibit Virtual Renaissance which opens four days prior to the start of the festival and continues for the two months following, from October 21, 2008 – January 7, 2009.
The exhibit, organized by Fondazione Sistema Toscana, is the brainchild of curator Mario Gerosa, a journalist and author of books on virtual realities as well as the founder of Synthtravels – the first travel agency which organizes tours in the virtual universe. Virtual Renaissance seeks to create a cultural contrast between the ethnography, anthropology and creative artifacts of primordiality, and the contemporary, artistic avantgarde active in social media and the virtual world. The aim is to bring these virtual/digital experiences into the “real” world, identifying the more significant examples of artistic expression in Second Life. Florence is an ideal location for an exhibit of this “new Renaissance,” considering its role as the birthplace of the first, great Renaissance and the staging ground of some of the most important revolutions in the history of art.
The residents, called avatars, of the Second Life universe are currently counted at 14 million, with a significant portion of the population experimenting with new, unprecedented expressive forms destined to become the latest tendencies and styles of the “real” world – as soon as they are legitimized by critics and the art market. Digital Impressionsim, Postkitsch, New Pop, Avatar Art, Iperformalismo, Ultranaif – these are just some of the new styles which are on the cusp of establishment. What is needed right now is a sort of iconographic atlas which consolidates these movements into recognizable categories, beginning the process of classifying the most representative proponents and key works of each genre. This type of project is truly pioneering. The debate on art in Second Life is just beginning now, and this exhibit is a true novelty. Paradoxically, despite a lack of official recognition for these new movements, private galleries and collectors are already actively engaging in a market for these virtual masterpieces.
The exhibit will be held at the Museum of Natural History at the University of Florence, a unique location which posed a number of challenges for the design of the exhibit. The result is a dynamic display which integrates the museum’s permanent collection with the works in Virtual Renaissance. The juxtaposition of contemporary, synthetic works with artifacts from various cultures and eras proposes these new works and their virtual cultural provenance as the most recent stop in our anthropological evolution.
The architectural layout of the exhibition will be created by Fabio Fornasari
A number of collateral events have been organized, transforming the museum into a point of cultural interaction for Florence and the world.
The Museum of Natural History is holding a conference on the subject “Art for avatars only?” which relates directly to the Virtual Renaissance exhibit and which has been coordinated by the exhibit’s curator, Mario Gerosa. A few of the artists represented in the exhibit will be present to recount their experiences. The conference will also offer the opportunity to participate directly in Second Life in a mixed-reality event.
At the beginning of the exhibit the city of Florence will experience the “Second Life Invasion” in which avatars will “invade” the city, offering themselves as ‘real’ guide sto the virtual world. As part of this project a treasure hunt has also been organized.
During the four days of the Festival a museum workshop will be offered with the opportunity for a more in-depth interaction with Second Life, as well as virtual cocktail hours on the islands of Tuscany and the Festival.
A catalogue is being printed by Already SRL and will be available online with the possibilità to personalize your copy by choosing your favorite work for the cover image. Throughout the period of the festival free gadgets will be distributed.
PROMO VIDEO
A presentation of the exhibit if viewable online at www.intoscana,it:
http://tinyurl.com/3mjd2p
Updates are available at:
www.rinascimentovirtuale.com
Journalists interested in Mario Gerosa’s book Rinascimento Virtuale (Meltemi Editore) are invted to contact Massimo Iacobelli, Press Office, Meltemi Editore: Cell: 335 10 28 580 or e-mail: uff.stampa@meltemieditore.it.
Press Office InToscana.it
Mariangela Della Monica
Cell +39 334 6606721
tel +39 055 271991 fax +39 055 2657496
m.dellamonica@mail.intoscana.it