Wednesday, May 23, 2007

SLWorld 2007


From August 02 - 05, 2007 in Amsterdam’s RAI there will be the SLWorld 2007, a big european convention for the Second Life community.

The SLWorld 2007 - Second Life Convention & Expo is designed for all those interested and involved in Second Life and will feature unique four days with leading keynote presentations, a variety of interactive sessions and tutorials, innovative formats, content and channels, an informative exhibit hall as well as an exciting entertainment program and a film festival.

The SLWorld 2007 is produced by Helmut Reul

SLWorld 2007 confirmed speakers include:

- Jo Caudron (CEO, ONE Agency N.V., Belgium)
- Stefan Geens (Swedish Institute, Sweden)
- Mario Gerosa (Journalist, Italy)
- Peter Harlander (CEO, Second Promotion, Austria)
- Larry Johnson (CEO, New Media Consortium, USA)
- Sebastian Kuepers (Consultant, Pixelpark AG, Germany)
- Guido Lang (Junior Research Assistant, University of Bern, Switzerland)
- Andreas Mertens (CEO, SLTalk, Germany)
- David Orban (CEO, Questar, Italy)
- Steve Prentice (Distinguished Analyst & Chief of Research, Gartner, United Kingdom)
- Simon Stevens (CEO, Enable Enterprises, United Kingdom)
- Stefan Weiss (CEO, in-world momentum, Germany)

To be continued

Friday, May 18, 2007

SL Podcast

Here you can find and hear a very well done podcast directed by Akela Talamasca, from the series "On the inside". That's a nice conversation where I talk with some friends, including Aimee Weber.
Thanks Akela! I had a very good time recording it!

Monday, May 14, 2007

www.lifelogstudio.com

LifelogStudio is the result of the mix of communication and marketing specific skills applied to the new media to provide consulting, planning and help services to all companies that want to stand out for their innovative vision, which is particularly aware of the market evolution and the new media.

Lifelog Studio formulates strategies and tangible projects to provide visibility to companies in the virtual world (particularly in Second Life) and to transform the attained Brand Awareness into the company's tangible presence in and on the traditional media (press, web, television, radio); it has a network of skilled programmers and communication and strategic marketing consultants who direct each company towards the direction that better meets its specific requirements.

The Company

Lifelog Studio is a company that creates contents for and analyses of virtual worlds that is characterized by a conceptual approach.

The research is based on the belief that virtual reality is not only the outcome of the 20th and 21st century technologies, but also the progress of an ancient culture.

Second Life and Entropia Universe architectures are, in a certain way, the cyberpunk updates of the buildings imagined by Bioy Casares and Calvino.

Traveling in the virtual worlds is an intangible upgrade of the Odyssey. Synthetic universes, overflowing with precious, insubstantial and rare objects, are the third-millennium Wunderkammer.

Lifelog Studio switches between the past and the future, reinterprets the reality and transfers it to the virtual worlds, targeting the convergence and cross-media culture, alternating events and the presence in the true and virtual worlds.

Lifelog Studio's experts create events that exceed the limits of synthetic universes and embrace a much wider angle, passing from the new territories of the virtual worlds to the television, cinema and literature worlds, which are the virtual reality's first, classical application after dreams.

This is why Lifelog Studio consists of a pool of experts in different fields with specific professional skills, from 3-D modelers capable of building in Second Life and in other virtual worlds, to fantasy scholars.

Lifelog Studio is able to design in Second Life and also to monitor the performance of marketing campaigns: therefore it can make quick and highly reliable market surveys. The number of times when an advertising message or an object have been seen is also recorded through control tools. Therefore, the performance of marketing campaigns in virtual worlds can be monitored precisely.

Scope

Lifelog Studio deals with creating and entering contents into a number of virtual worlds and several UGC (User Generated Contents) sites. We are convinced of the growing interconnectivity among different synthetic worlds, so we do not target only those worlds that currently are the most successful.

Our challenge is also to invest now in little-known synthetic universes that are destined to become protagonists in a few years.

Proposals

- Creating Contents with the Implementation of v-Commerce (Virtual Commerce) New Technologies

Designing stores in the virtual worlds, with the redirection to the customer's web site.

- “Look and Feel” Travels

Travels in the virtual worlds to study and analyze new local cultures that have developed in these universes. For example, Second Life's art galleries, Entropia Universe's art galleries, Guild Wars' latest fashion trends.

- Avatar Branding

Creating virtual counterparts that may enjoy good visibility in selected synthetic universes in a short time and may then become preferential advertising carriers.

- Event Planning

Creating events in the virtual worlds with the opportunity to show the same event in the true world in real time, or vice versa.

Creating motivational events for companies.

- Doing Photographic Shootings and Making Short Movies

In the virtual worlds, we can make advertising campaigns, preparing specific sets based on the customer's requirements.

- E-Learning

Preparing classrooms for on-line teaching.

- Inworld Marketing

Creating advertising campaigns and events in the virtual worlds; viral marketing with advertising planning on the major magazines created in the artificial universes.

- Fictional Convergence

Creating histories and inventing fictitious identities in the real life to communicate a brand in the virtual world. The same character becomes the protagonist of a real-world spot and is then found in various contexts and situations, from the reality show to the virtual world.

- Legal Counseling for Business in the Virtual Worlds


- Real Estate Counseling

Counseling service to buy lands and houses in the virtual worlds.

- Virtual Art Brokers

Advice for investing in works of art created in the virtual worlds.

Wednesday, May 09, 2007

registration for the Virtual Worlds Fair

Just a quick message.
Lifelog Studio is now organizing the fair.
Now we are looking for representatives from different virtual worlds who can tell about the synthetic universes they live in. They will describe their worlds in several conferences held in June and July in SL. We are still fixing the dates.

You can send a short profile and a photo of your avatar to:

mario.gerosa@fastwebnet.it

Thanks.
Mario Gerosa (Frank Koolhaas in SL)

Tuesday, May 08, 2007

FIRST WORLD FAIR OF THE VIRTUAL WORLDS

Lifelog Island, Second Life, June 2007

Lately, there is a lot of talk about Second Life, but the debate also focuses on new virtual worlds that are sprouting, interconnections among synthetic universes, travels between parallel universes.

Starting from this experience, I devised a new project for Lifelog Studio (www.lifelogstudio.com), the new company I founded with two partners.

This project is the First World Fair of the Virtual Worlds, which will be held in SL and will host tens of stands with representatives of all the main virtual worlds (for example, a dragon will be in the World of Warcraft stand, while there will be an astronaut in the Entropia Universe stand), which will show the marvels of the place they come from by means of posters and videos.

For each virtual world, a legal counseling service will be offered to open a business, to advertise, to start a commercial or cultural project.

In the First World Fair of the Virtual Worlds there will also be a local tourism section, with representatives of the most original places in Second Life, from Svarga to Nexus Prime.

Another section will be reserved for the real world, which, when seen from Second Life, becomes an additional virtual world. This section will host tourist offices of the real world and real travel agencies, which, in those days, will display posters of the First World Fair of the Worlds.

Finally, there will be a section reserved for tourism places in videogames.

On the side of this initiative, the exhibition “A la recherche du monde perdu: the virtual world of Marcel Proust” will be presented in a Lifelog Island exhibition space, with period postcards that recreate the imaginary Grand Hotel de Balbec.

The initiative will be complemented by a Festival of travel videos in the virtual worlds presented on Youtube.